

Run a test on a simple model (Splash Screen > Ptex), export it to your 3D app and try to render it out.

But once more, all the polygons are packed into the UV space in a visually non-coherent fashion. Vertex color is stored directly into the mesh object and does not. You can export Ptex work out like you would any UV's and it is supposed to work with any render. This method has advantages over using the viewport canvas paint tools in 3ds Max. Free 3D heart models for download, files in 3ds, max, c4d, maya, blend, obj. Then you have the new Global Uniform unfolding that can make a bad UV layout look right. Inspect the 3D models mesh, texture, material and animation data. So it can be called a 3D texturing software and 3D texture painting. I never do my UV's in 3ds Max anymore, because of this. These include Sculpting, Retopology, UV Editing, PBR Texture Painting and Rendering.

UV's in 3D Coat take a lot of the hassle out of UV's and I haven't seen a single UV toolset that is any faster than 3D Coat. Chaos Corona for 3ds Max Max I need help Best texture painting workflow. In the Texture set settings panel, click Bake Mesh Maps. Print Pages: 1 Author Topic: Best texture painting workflow. Ptex is applying an image map to to your model, and requires quads to work properly, so most of the time, you're better off applying UV's to a low poly version of your model. Chaos Corona for 3ds Max Max I need help Best texture painting workflow. Does Ptex export UV coordinates correctly? Can I read the texture in an another 3d application? Which format is better to use?Ĭan I edit the model in surface mode, while painting in Ptex, or not?
